![]() You can keep reloading the same Checkpoint or Chapter & farming kills for specific Weapons. It is important to note that kills are cumulative across your Saves. Basically, always carry guns you do not have Achievements unlocked for yet, or at least one gun on 1999 Difficulty, you kind of have to use what you have ammo for. I will include when & where I unlock certain Slay Achievements, but do not let that railroad you if you do not want to use my active Weapon loadouts. Keep these in mind as we progress through the game. There is a massive amount of “enemy kill”, or Slay Achievements as I call them, associated with the different Weapons & Vigors in Bioshock – Infinite. We are still able to use the Minuteman’s Armory (Weapon Upgrades) & the Veni! Vidi! Vigor! (Vigor Upgrades) vending machines it is only Dollar Bill vending machines we cannot use. Scrounge everything you can, it helps since we are searching for Collectibles so we will be walking every inch of ground in Columbia. This greatly increases the difficulty, but it is not impossible. These vending machines sell you general goods like Health Kits, Salts, & Ammo. While playing on 1999 Difficulty there is also an Achievement to beat the game without purchasing a single Item from a Dollar Bill vending machine. Scroll down to the top of Sequence 1 to find out how to do that… We can unlock 1999 Difficulty as the very first thing we do before starting a New Game. Checkpoints are common however, so do not worry too much. ![]() If you do not have enough money to pay for the revival you will be sent back to the Main Menu & you have to reload your last Checkpoint. ![]() There is no Saving in Bioshock – Infinite, but we can revive ourselves using Silver Eagles when we die. If that is too difficult, you can use this guide on any difficulty & run a second playthrough afterwards solely focusing on 1999 Difficulty (the story is actually good enough you may end up doing that anyways). All the achievements can be unlocked in a single run of the game if you play on 1999 Difficulty.
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